60 Seconds! (Musik & Party) für PC. Alles zum Spiel mit Wertung, Download, Systemanforderungen, Release Termin, Demo und Patch, Tipps, Forum und. Die Grundidee des im Mai von Robot Gentleman veröffentliche PC-Spiel 60 Seconds handelt von einem Atom-Unglück, das in den. Socially Confident in 60 Seconds: Practical Tips for Navigating Any Situation | Pegues, Deborah Smith | ISBN: | Kostenloser Versand für alle.
Dem Autor folgen60 Seconds! ist ein Spiel von Robot Gentleman Studios, das von Robot Gentleman Studios vertrieben wird. Es gehört zum Action-Genre, Unterkategorie. 60 Seconds! benötigt mindestens ein iPhone 5, iPad 3, oder iPad mini 2. sondern plane deine Überlebensstrategie und befolge die hilfreichen Tipps der. 60 Seconds! ist eine Überlebenssimulation in der es wichtig ist, strategische Entscheidungen zu treffen, um nach dem Niedergang einer Atombombe möglichst.
60 Seconds Tipps Game Basics VideoNACH 3+ STUNDEN DAS NEUE ENDE GESCHAFFT! - 60 Seconds Reatomized [Deutsch/German]
A-2y(L)2y ist auch der 60 Seconds Tipps warum Sie sich in 3 Online. - 60 Seconds!Kuchenverpackung ist jedes Mal ein Improvisieren und ein spontanes Packen.
Find videos about your topic by exploring Wikia's Video Library. This wiki. This wiki All wikis. Sign In Don't have an account? Start a Wiki.
Sneak Peak of DLC coming soon. You Won!!! End screen if you win. This is, however, a great way to practice the run-around portion of Scavenge without playing through an entire game.
Besides the game mode, the other choice you have to make before getting started is the difficulty. Each difficulty level outlines what it entails, including:.
Als Hinweis sei zudem angemerkt, dass besonders nützliche Hinweise und Hilfestellungen von der Redaktion honoriert werden.
Benachrichtige mich zu:. It may also cost one soup can, but this is a small price to pay, and a relatively small probability anyway. Secret Door: Using the Rifle will offer a reasonable chance of getting water, and the Flashlight may earn various small items.
Manhole: Ignoring this will cause the family's sanity to suffer, but participating is quite risky. Bring a weapon if possible, for injury is almost certain with just the Flashlight.
Coffee Run: This seems like a relatively low-risk challenge, with the chance of a high sanity boost. If possible, send someone who's already been outside, so the chance of an injury event will not change.
Mysterious Sack: A stranger may approach and offer a strange bag for a soup can, this is the beginning of several endings and possible events.
It is recommended that this is avoided in favor of more straightforward endings after each has been completed once, for there is too much that can go wrong to pursue these idly.
Tinker Radio: This appears to have a high chance of simply destroying the Radio, so it is better to be avoided. Open In The Name of Freedom: The initial description is meant to turn the player away, but this event is quite harmless and will generally net a weapon, which will inevitably be useful later in the game.
What's In The Suitcase? Avoid opening the suitcase. Ventilation Problem: The Bugspray is firmly the best solution, as the others will inevitably injure the family.
Monty Python: Helping the strangers with the Map is a good way to earn more items valuable later, and should be done if possible. Child's Birthday: There doesn't seem to be a difference in sanity boosts between the items, but one should be used as there is no risk or expenditure involved in this event.
Talk to Family: Doing so will earn a sanity boost, with no real risk. Sloth: Other than eating or drinking, you may not scavenge or agree to perform any event for the next five days, even if there are raiders.
Wrath: Choose the most violent and brutal actions in events. When scavenging, you MUST bring a firearm or weapon. Envy: You must scavenge every day and, when available, trade for 20 days.
Pride: You may not scavenge or obtain objects for 10 days. You do not need to get rescued in order to complete this challenge. If somebody knocks on your door OR there is something at your door you must answer the door.
If you don't have it, you must give them what you can. Cut in half - During scavenging you must stay still for 30 seconds then with the remaining time get as much as you can and try to survive.
Pacifist - When scavenging you can get everything but the axe, gun or ammunition. If the events like stealing from the neighbors, old people and the school you must decline.
If bandits attack you must use the padlock. Pancake is optional. If someone is hurt you must heal them ASAP. Also if anyone asks for supplies like food or water you must accept.
In most cases, you get extra food and water, and you may sometimes get bonus equipment. Also included among the variables are Packed Suitcase, which refers to the items in your suitcase, should you pick it up in the Scavenge chapter.
Fragile Equipment determines how sturdy or how fragile your items are when used, and Health Issues refers to how quickly survivors fall ill or go insane.
And, for one more pair of variables, Unwanted Visitors will show you how often any kind of outsiders, may they be friend or foe, would show up at your shelter and want to get in, and Trouble is your indicator that shows how often negative random events can throw a wrench into your plans.
You only have 60 seconds of time to run to the fallout bunker with items, and that leaves you little time to think.
But it may actually be better not to think that much, and just keep grabbing items. The bunker is always procedurally generated read: random in terms of its content , and there may be some good use for the items you picked up, no matter how insignificant you may think they are.
Then again, that deck of cards may be, and will be useful in minimizing the chances of survivors going insane in your bunker after being in close quarters for ages with no rescue in sight.
There may also be seemingly inconsequential items that can help you escape, or could be used as a trade item to get something more useful in return.